NetEase and developer Naked Rain are reportedly planning a long life for Ananta, with the studio allegedly aiming to support the free-to-play open-world adventure for at least seven years, per Insider Gaming. If true, that suggests the game could receive fresh content well beyond its initial launch window — possibly stretching into 2034 and beyond, according to Insider Gaming — though, as always, take this with a pinch of salt.
What Was Reported

According to Insider Gaming, Ananta is being built as a live-service title. The outlet says the project is free-to-play and open-world, and that the studio’s current plan is to support the game post-launch for “at least seven years.” The claim comes alongside other details shared during a hands-on preview: the game allegedly contains at least 100 hours of content out of the box, covering the main story, open-world exploration, and a variety of side activities.
Insider Gaming also reports that the team at Naked Rain plans to run Live Ops for the title, with regular additions such as new quests, characters, maps and more. The outlet’s preview notes the writer played through two story missions and saw a brief glimpse of the open world, then spoke with publishing and marketing leads who spoke to the long-term vision for the game.
The Source & Credibility
This information is being relayed via Insider Gaming. The outlet’s piece includes details from a preview and an interview they conducted at Gamescom, where their writer says they played missions and interviewed the team’s publishing and marketing leads. That direct access to the developers and publisher gives the claims an air of credibility, but they remain plans rather than guarantees.
Why Skepticism Is Reasonable
- Insider Gaming itself notes that “plans can always change,” a point we should not ignore — long-term support commitments in live service are frequently adjusted.
- The phrasing is aspirational: “current plan” and “at least seven years” are deliberate hedges rather than hard promises.
- While the preview details (two story missions, approximately 100 hours of initial content) bolster the idea that the project is substantial, preview impressions are limited in scope.
What It Could Mean

If NetEase and Naked Rain follow through on an extended Live Ops roadmap, Ananta could become a long-running service title with recurring updates and evolving content. Regular drops of quests, characters, and maps would change the nature of the game over time, potentially keeping player engagement higher than a more traditional single-release adventure.
For players, that could mean a shifting game world and ongoing content that adds to the initial 100 hours of material. For the developer and publisher, committing to long-term Live Ops implies a sustained support pipeline and continued investment after launch.
Of course, the commercial success and community response post-launch would likely be the deciding factors in whether such plans are maintained. As Insider Gaming reminds readers, these are current plans, not immutable promises.
Why This Matters
Live-service commitments of this length are still relatively notable when a studio publicly states them. If Ananta is indeed intended to be supported for at least seven years, that positions the title not as a brief experiment but as a major, ongoing project for Naked Rain and NetEase. For players who prefer evolving online games, that prospect is exciting; for players wary of persistent monetization models, it’s a signal to watch the game’s post-launch plans closely.
Take this with a pinch of salt — the claim is based on the team’s current roadmap as relayed to Insider Gaming, and the studio itself acknowledges plans can change. Still, if true, the idea that Ananta could be refreshed with new content potentially into 2034 and beyond is a headline-grabbing commitment from a major free-to-play publisher.


