Report: God Of War: Ragnarok Tops PlayStation Studios Earnings — Spider-Man 2 Close Behind

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Report: God Of War: Ragnarok Tops PlayStation Studios Earnings — Spider-Man 2 Close Behind

What Was Reported

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We’ve got a hefty sales snapshot on PlayStation Studios’ big hitters, and God of War: Ragnarok allegedly leads the pack. According to Eurogamer, estimates from Alinea Analytics put God of War: Ragnarok at just over 20m copies sold and roughly $1.4b in revenue. The report breaks down the console side as roughly 15m copies, with about 27.5 percent of those being physical editions, and it claims the game sold a further 1.1m copies this year alone.

Close behind is Marvel's Spider-Man 2, which reportedly pulled in about $1.3b from 19.1m copies across PS5 and PC. Eurogamer's rundown goes on to list the rest of the generation’s top ten PlayStation-published earners and the revenues Alinea attributes to them:

  • Gran Turismo 7 — $841m
  • Helldivers 2 — $786m
  • Horizon: Forbidden West — $485m
  • Ghost of Yotei — $410m
  • The Last of Us Part 1 — $341m
  • Ratchet and Clank: Rift Apart — $334m
  • Stellar Blade — $316m
  • Astro Bot — $292m

Eurogamer also highlights a few notable points: Helldivers 2 and Stellar Blade were developed by studios outside the PlayStation umbrella but were still published by PlayStation, and Ghost of Yotei's performance is impressive given that it has only been out for a year and didn’t benefit from a PC port. The report even suggests this success couldn’t prevent layoffs at Sucker Punch, a claim that ties into our earlier coverage of Sucker Punch.

The Source & Credibility

The numbers come from Alinea Analytics and are reported by Eurogamer. Take this with a pinch of salt: these are estimates and industry analytics can vary depending on methodology. The piece includes an analyst quote from Rhys Elliott, who points to PlayStation’s broader strategy around physical discs. Elliott says the bottom five games in the list together made $281.7m this year alone and that “PlayStation wants those numbers to be bigger in the coming years, which is one of the reasons it's killing the disc (alongside the better margins it and publishers get through digital.)”

We’re reporting the figures exactly as alleged by Eurogamer and the Alinea estimates. The data covers both console and PC contributions where specified (for example, Marvel's Spider-Man 2 is listed as across PS5 and PC), and the write-up flags which titles lacked PC ports or were recently released, which affects comparisons. Again, these are reported estimates — if true, they sketch a clear picture of PlayStation-published commercial performance this generation.

What It Could Mean

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For PlayStation's Release Strategy

If these estimates hold up, they underline why PlayStation might be leaning into digital and reassessing physical disc strategies. Elliott’s comment directly connects revenue goals to the decision to “kill the disc,” implying PlayStation sees better margins in digital distribution.

For Upcoming Titles

High earnings for God of War: Ragnarok should, allegedly, be a positive sign for the franchise's future. Eurogamer’s report explicitly mentions God of War: Laufey, noting it “sees Faye take the spotlight across a multi-mythological afterlife” and that it was recently delayed into May 2027. The report adds that these figures look good “even if PlayStation moves away from PC ports for its signature single-player games.”

The apparent closeness of Marvel's Spider-Man 2 to Ragnarok also matters commercially. Eurogamer notes that sales for Spider-Man swell during holiday periods and that the big screen project Spider-Man: Brand New Day reportedly led to “an even bigger spike than usual,” a dynamic potentially worth watching alongside other Marvel-related activity (see our piece on Marvel Tōkon’s Year 1 DLC Lineup for related industry chatter on Marvel tie-ins).

Why This Matters

Alleged revenue leadership by God of War: Ragnarok — if true — shapes how we think about PlayStation’s single-player tentpoles and their commercial lifecycles across platforms. These estimates also underline the growing importance of holiday windows, big media tie-ins, and the economics of digital versus physical sales for publisher strategy.

Take everything with a pinch of salt: these are third-party estimates reported by Eurogamer. Still, whether you’re tracking franchise prospects like God of War: Laufey or watching how PlayStation handles PC ports and discless strategies, the numbers (as alleged) sketch a generation where a handful of big titles drive massive revenue, and where publication choices — platform ports, digital-first releases, and media tie-ins — can make a huge difference to a game’s financial arc.

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