Report: Steam Raked In $15bn This Year, Forza Horizon 6 Is Top New Earner

NerdLeaks
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Report: Steam Raked In $15bn This Year, Forza Horizon 6 Is Top New Earner

We’re flagging a big financial snapshot that, if true, paints 2026 as a blockbuster year for Valve and its storefront Steam. According to Eurogamer, drawing on new data from Alinea Analytics, the platform has allegedly taken in $15bn (~£11.10bn) so far this year as Valve’s cut of game, DLC and software sales.

What Was Reported

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The headline figure is striking: $15bn (~£11.10bn) in Valve’s cut of Steam revenue already in 2026, per Eurogamer. Alinea Analytics’ figures single out the year’s biggest new-release earners on Steam, with Forza Horizon 6 estimated to have generated about $210.5m (~£155.74m) for Valve.

Close behind are Crimson Desert at an estimated $203.3m (~£150.42m) for Valve, and Resident Evil Requiem at roughly $200.9m (~£148.64m). The data cited by Eurogamer shows the top six new releases combined accounted for about $1bn (~£735.8m) — only around 6.6 percent of that $15bn total, per Alinea Analytics.

Expanding to the top 100 new releases, Alinea’s numbers reportedly grow that slice to $2.4bn (~£1.78bn) — about 15.9 percent of overall Steam revenue so far. The analysis also highlights that two of the top six — Crimson Desert and Meccha Chameleon — are new intellectual properties, and that Crimson Desert disproportionately influences new-IP totals: it’s said to be responsible for 18 percent of new-IP revenue, and removing it drops a cited 63 percent figure to 39 percent.

Eurogamer’s piece also notes recent hits such as Onimusha: Way of the Sword and The Blood of Dawnwalker, and points to other big-name releases still due later in the year including Gears of War: E-Day, Call of Duty: Modern Warfare 4 and Phantom Blade Zero.

The Source & Credibility

Who Provided The Data?

We’re relaying what Eurogamer reports, which is based on an Alinea Analytics analysis. The numbers quoted — the $15bn total and the individual game revenue estimates — are presented in that Alinea dataset as cited by Eurogamer.

Analyst Commentary

Per Alinea analyst Rhys Elliott, the top six new-release earners make up only a small sliver of Steam’s overall revenue, and the top 100 new releases expand that share but still account for less than a fifth of the total. Take these claims with a pinch of salt; they are based on Alinea’s methodology as relayed by Eurogamer, and we’d want to see raw data or supplementary confirmation for full verification.

What It Could Mean

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If the $15bn (~£11.10bn) figure and the Alinea breakdown are accurate, it suggests a few noteworthy trends on Steam — but remember, these are analyst estimates and should be treated cautiously.

  • Platform Concentration: The claim that the biggest new releases account for only 6.6 percent of total revenue implies a massive tail of legacy titles, DLC and catalogue sales driving much of Steam’s income.
  • New IP Performance: The presence of Crimson Desert and Meccha Chameleon among top new earners hints that new IPs can still break through — though Alinea’s numbers also indicate that one hit title can skew the whole new-IP picture.
  • Big Franchises Still Matter: The top-performing new releases include established brands and major studio launches, reinforcing that big-name entries remain reliable revenue drivers on Steam.

We’re also tracking potential storefront changes and infrastructure shifts that could affect how big releases perform on PC — for context on Steam-side developments see our earlier coverage of the Steam Frame Reservation Queue Spotted. And while this is a revenue-focused story, the ongoing slate of major releases this year keeps the platform’s calendar busy; for a reminder of how late-year releases can reshape expectations, see our piece on GTA 6 Delay Rumours.

Why This Matters

Whether you’re a developer, publisher or player, the headline numbers — if they hold up — matter because they speak to who benefits from digital storefront economics. A claimed $15bn (~£11.10bn) haul for Valve underscores the sheer financial scale of PC distribution and makes clear why companies continue to fight for platform presence.

That said, take this with a pinch of salt: the figures come from an analyst firm as reported by Eurogamer, and there’s room for interpretation in methodology and cut assumptions. Still, if the broad strokes are correct, 2026 looks like a lucrative year for Steam and a mixed bag for developers, where catalogue sales and a few breakout new releases combine to create enormous platform-level revenue.

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