Report: Huge PS5 Patch For Dawnwalker Promises 1,100+ Fixes — And Some Odd New Perks

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Report: Huge PS5 Patch For Dawnwalker Promises 1,100+ Fixes — And Some Odd New Perks

We’ve been watching the post-launch support for The Blood of Dawnwalker, and things just escalated. Rebel Wolves has allegedly prepared a major PS5 update that, if true, will bring more than 1,100 improvements and fixes to the RPG — and an accompanying infographic reportedly lays out the headline changes. Take this with a pinch of salt, but according to Push Square the studio teased these changes last month and they’re now confirmed as part of patch 1.1, which goes live at some point next week.

What Was Reported

Game screenshot

Per Push Square, the patch reportedly bundles a wide range of quality-of-life and mechanical tweaks. Key highlights called out include a new consumable item named the Draught of Mind Rebirth, the player ability to pet animals, an even easier Story difficulty, and expanded subtitle options.

The broken-down mechanics are fairly specific in the post. The Draught of Mind Rebirth will allegedly let you reset all of your Swordmastery, Witchcraft, and Vampirism skills so you can reallocate those points and learn a different set of abilities. The current Story difficulty is said to be renamed to Forgiving, with a brand-new Story mode added that is designed to be easier than Forgiving and to include additional combat assists.

There are also technical and systems updates promised. Push Square reports the patch will include:

  • FrameGen Update: an update to the FrameGen technology with dedicated settings;
  • Camera Improvements: adjusted animations and camera movements in combat;
  • Combat Improvements: improved targeting, locking onto, and disengaging from enemies;
  • Traversal Improvements: better responsiveness of targeting and attaching to surfaces when using Shadowstep and Planeshift;
  • Japanese Version Update: blood and gore will no longer be censored in the Japanese Steam version.

The Source & Credibility

All of this coverage is based on reporting from Push Square, which says the studio revealed the changes and that the details were presented in an infographic and a social media post. We’re treating the information as an informed report rather than a developer-read release — the wording in Push Square suggests the update was teased last month and has now been elaborated on publicly.

We’re cautious here: the claims are grounded in what was shared on social media and an infographic, not in a full, publisher-supplied patch note dump. Push Square also notes the update will hit PS5 next week and promises full patch notes once the update goes live. Until we see the official patch notes from Rebel Wolves or the publisher, consider details like item behaviour, difficulty tuning, and FrameGen options as provisional.

How We’re Verifying

We’ll be watching for the promised full patch notes once the PS5 update goes live next week. If the social post and infographic are accurate, the community should be able to test the claimed changes quickly. Until then, treat the finer points — especially balance and combat tweaks — as unconfirmed.

What It Could Mean

Game screenshot

If the claims are accurate, this is a fairly substantial course-correction and polish pass for The Blood of Dawnwalker. More than 1,100 fixes implies changes across the board, from accessibility options like subtitle controls to core gameplay systems like targeting and traversal. The addition of a consumable that lets players re-spec major skill trees could materially change how people experiment with builds and replay content.

The rebranding of the current Story mode to Forgiving and the creation of an even easier Story mode with added combat assists suggests Rebel Wolves is responding to feedback around difficulty and accessibility. If true, this could widen the game’s appeal for players who found combat too punishing or who wanted a more narrative-forward experience.

On the technical side, the FrameGen update and camera work indicate the studio is trying to smooth out perceived rough edges in presentation and feel — changes that, if implemented well, can dramatically improve player sentiment without altering core design.

On a broader note, big PS5 patches and debates about platform versions have been a running theme recently; for context on other significant PS5 technical moves, see our earlier write-up on DLSS 5 Files Allegedly Slammed Into Major PS5 Ports and conversations around potential hardware shifts like the PS5 Pro GameStop price chatter.

Why This Matters

Whether you loved the game, were on the fence, or shelved it until fixes arrived, an update of this scale — allegedly more than 1,100 improvements — is a meaningful commitment from Rebel Wolves. If the targeting, disengage, and traversal fixes land as described, they could directly address complaints about combat feel and movement. The new re-spec item and easier Story mode are clear moves to make the game friendlier to experimentation and a broader audience.

As always, take these claims with a pinch of salt until the patch is live and we can test the changes ourselves. We’ll be monitoring the PS5 rollout next week and will bring you the full notes and hands-on impressions as soon as they’re available.

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