Fans Liked It — But Leaks Stole The Thunder From God Of War Laufey, Push Square Poll Shows

NerdLeaks
4 min
Fans Liked It — But Leaks Stole The Thunder From God Of War Laufey, Push Square Poll Shows

We’re hearing a fairly clear reaction from the community: Sony’s latest State of Play landed well with most viewers, but it wasn’t immune to the damage of leaks. According to Push Square, a poll taken immediately after the livestream found that 70% of readers responded positively — a result pulled from a sample of over 6,500 votes. Take this with a pinch of salt, but these numbers suggest the showcase did more right than wrong, even if its biggest moment was widely known in advance.

What Was Reported

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According to Push Square, the show featured an extended focus on God of War Laufey, with the developer reportedly “claim[ing] back ownership of its reveal by making it 23 minutes of gameplay, cutscenes, and set pieces.” That sequence was widely discussed in the wake of the stream. Other highlights called out in the coverage include Marvel's Wolverine, Tomb Raider: Legacy of Atlantis, and a return for Rayman content. The coverage also referenced a variety of other reveals and moments, including Onimusha, No Rest For The Wicked, Stuntman, and Kena.

Push Square also reports there have been “murmurs and speculation” around Until Dawn 2, and notes that leaks “robbed the show of its biggest moment.” Community reactions in the Push Square comments ranged from high praise — terms like “one of the best showcases” appeared — to disappointment from those who felt the stream leaned on previously shown material.

The Source & Credibility

We’re relaying figures and quotes according to Push Square. The outlet says the poll was the site’s largest sample size to date, with 6,551 votes counted in the June 2026 entry and 70% judged as Excellent through Good. Push Square places this showcase as the second-highest rated in their archive, trailing a previous State of Play that logged an 82% approval in February 2026.

Push Square’s own breakdown shows a simple distribution: 20% called the show “Excellent,” 29% “Very Good,” and 21% “Good.” The remaining roughly 30% did not rate the stream positively, and some commenters articulated concerns — for example, one user described how the God of War segment felt “very MCU-era Marvel,” while another pointed to a lack of new surprises as a disappointment.

What It Could Mean

Game screenshot

If true, the reception Push Square reports suggests a few possible takeaways. First, an extended gameplay reveal — the claimed 23 minutes for God of War Laufey — can still generate excitement even when leaks spoil the surprise. Santa Monica Studio allegedly managed to “claim back ownership” of the moment by showing a substantive chunk of the game rather than a brief trailer, a tactic that may be increasingly important if leaks remain common.

Second, the poll results indicate the audience is divided but leaning positive: a clear plurality enjoyed the show, yet a substantial minority felt underwhelmed. That split could influence how future showcases are structured, at least if Sony and its partners take community sentiment into account.

Finally, the ongoing “murmurs and speculation” around Until Dawn 2 — reported by Push Square — means that even when a showcase impresses, fans will keep digging for the next big reveal. Again, take this with a pinch of salt: these are community signals and reactions, not official confirmation of upcoming releases.

Why This Matters

Why should we care about a poll and some community comments? Because player perception shapes the momentum behind major franchises. According to Push Square, this State of Play stands as the second-best received on their records, which is meaningful for how momentum builds ahead of future announcements. The narrative that leaks can blunt headlines is reinforced here: even a high-quality, lengthy reveal can feel muted if fans already know what’s coming.

At the same time, a positive majority reaction — even amid vocal scepticism — tells us that showing gameplay and substantial content still resonates. If true, the takeaway for studios might be to prioritise deeper demos and longer footage when secrecy is impossible. As ever, take these findings with a pinch of salt: they reflect one publication’s poll and community feedback, but they do offer a useful snapshot of how a big showcase landed with a vocal segment of the PlayStation audience.

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