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It’s fair to say that EA doesn’t have the greatest reputation among gamers. After the company said single-player offline games were “finished” back in 2010, gamers regarded them with increasing hostility. Controversies like the 2013 SimCity always-online fiasco and the 2017 Star Wars Battlefront II microtransaction disaster didn’t help. Since then, EA has arguably been on the path to contrition, creating great single-player experiences like 2019’s Star Wars Jedi: Fallen Order to mollify angry fans.
Another such single-player adventure recently announced by EA is Immortals of Aveum, a magical first-person shooter created as the debut title by California-based AAA studio Ascendant. The game is heading to various platforms later this year and won’t have any kind of multiplayer component, although it remains to be seen whether EA will include microtransactions or not. So, what exactly is Immortals of Aveum? What’s the setup, and how will the gameplay work? Let’s take a look at this exciting single-player adventure!
Immortals of Aveum release date – when is it coming out?
Luckily, EA smartly announced the Immortals of Aveum release date at the same time as it announced the game. Immortals of Aveum will arrive on July 20th, so you really don’t have too much longer to wait to get your hands on it. We must say that it’s pretty rare for a company to announce a game alongside its own release date; it shows a lot of confidence on EA’s part that the game will be ready for primetime when it does release, so let’s hope that it is!
Immortals of Aveum platforms – what will you be able to play it on?
Immortals of Aveum is coming out on PC, PlayStation 5, and Xbox Series X/S when it arrives. It looks like previous-gen platforms are out once again, but that’s less of a problem nowadays thanks to increased PS5 and Xbox Series supply. Sadly, though, if you do still have a PS4 or an Xbox One and you were hoping to check out EA’s latest single-player outing, it looks like you’ll be out of luck. You’ll need to grab a next-gen console if you want to give it a look.
Immortals of Aveum trailer – our first look at the game
EA announced Immortals of Aveum in mid-April, and here’s its announcement trailer. The trailer introduces the three divergent magic systems of the game, which are all colour-coded, and also gives us a quick glimpse into the world of Immortals of Aveum. A gameplay trailer has also been released which shows off the game’s first-person magic shooting, seemingly inspired by the 2016 Doom reboot along with games like Amid Evil and Hexen.
Immortals of Aveum story – what’s the setup?
In Immortals of Aveum, you play as Jak, a young mage who discovers that he has the ability to wield three different kinds of magic. As a so-called Triarch, Jak must wage war against the forces of the superpower Rasharn as it vies for control of his homeland. If you’re a fan of Warhammer 40k and its neverending war, then you’ll appreciate the Everwar, a concept in Aveum whereby war is constantly waged over leylines and who controls them. Jak is dragged into that war and must fight to discover his place.
Immortals of Aveum features – what can we expect from the game?
We’re likely to get much, much more information about Immortals of Aveum as the July release date draws closer, but for now, we have plenty to go on. Here are some of the gameplay features you can look forward to in Immortals of Aveum.
- Three different kinds of magic. Jak can wield three different kinds of magic, and they’ll manifest as skills that will be “familiar-feeling”, according to a PlayStation Blog post. These skills include a shotgun-like spread spell, a “rapid-firing homing projectile” spell, and a magical javelin you can hurl at your enemies.
- Up-close and personal combat. You’re not going to be a “back-row wizard slinging spells”, according to the aforementioned PlayStation Blog post. Instead, you’re going to be a frontline warrior battling your enemies up close and personal, so you don’t need to worry about being a glass cannon.
- Extensive movement system. Director Bret Robbins, who’s worked on games like Dead Space and Call of Duty, says he didn’t want to make a cover shooter in which players were constantly ducking behind cover. Instead, he wanted to create something in which they could constantly be moving around, double-jumping and teleporting around enemies to get the drop on them.
- Gear system. You’ll be able to swap out gear and change your loadout depending on what kind of magic you want to emphasise. We’re hoping that this won’t manifest itself as a kind of Gotham Knights-style loot mechanic, so that we can change gear out meaningfully and not simply be constantly swapping for something slightly better.
An in-depth Talent Tree. As well as gear, you’ll be able to give Jak new abilities and boosts based on a Talent Tree. This tree will let you choose which kind of magic you want to specialise in, and it’ll unlock powerful new abilities based on what you choose. Again, we’re hoping that the talents you pick here will be significant and won’t just be minor percentage boosts to damage or other stats. If Ascendant can pull this off, Aveum is going to be a special game indeed.